

As someone who prefers STCoP I disagree with quite a few of your statements. Im forgetting some things but yeah, much fun with AO and some fun with STCoP IMO.

Very fun with the 50 cal sniper and MGs as you can just pepper a weak building and kill the occupants. This makes rounds actually do damage after passing material. Increase k_pierce value for AP ammo so they pass through wood and thin metal effectively. Take sounds from STCoP and put them in AO where possible. Tweak trader inventory to have more ammo. Tweak weapon spread for AI so they cant be laser accurate while firing full auto. Tweak buckshot to not have AP capability. I like AO better but it requires some extra tweaking of the files to get things perfect. Shotguns are less OP due to ammo damage and AP values. AI accuracy is more realistic, no full auto laser beaming. Traders have better stock of items and ammo. Mutants are bullet sponges because of this. Less variety with weapons (unless you count variants) and less ammo variety. Shotguns > everything else in CC mostly, because buckshot has AP value. AI is laser accurate on full auto fire.

Ammo is scarce in trader inventory requiring save and reload for more than 1 mag. More weapon, ammo and consumable variety
